Hi everyone! I have a question about GMing for you. This is the case: A party composed of some core classes and a dragon player character are underground dungeon crawling and reach the Giant Assasine Vine chamber. The vine attack and the dragon uses dragon breath on the giant plant. The narrator (me) rules that the fire sticks and burns the vine filling the whole Dungeon in heavy choking smoke. The characters escaped the fire running unprepared into a number of nasty pitfalls and traps. The characters were jammed for hours because of the fire consequences and blamed on the dragon player for starting it. Question: was my move too hard?
My friend “H” who’s is a game master of Dragon Age thinks I should have just let the fire damage the monster and that running all the fire consequences ruins the fun for the dragon and for the players and makes the dragon looks useless and unfunny to play.