Originally shared by Nate Marcel
It’s Live! Please Share if you will.
https://www.kickstarter.com/projects/1322164317/dungeon-world-gms-table-screen-art-print
https://www.kickstarter.com/projects/1322164317/dungeon-world-gms-table-screen-art-print
I don’t even roll dice and I don’t have much in the way of prep material that needs to be hid. Yet I can’t wait to get this beautiful thing.
It’s odd that the rules and reminders is a stretch goal, those seem pretty essential.
J.T. Seusoff I agree with A, B, and 3. With regards to D) The kickstarter is by the original artist of the cover art. I believe the intention is to extend the cover art image, working in the custom pledge requests into the art and making 1 contiguous image for the entire screen.
J.T. Seusoff I disagree!
A) They don’t roll in secret, no. But they do have secret information: monster stats, fronts, maps, misc. notes. I’ve been using the (amazing) Last Days of Anglekite recently, and I don’t want my players to see the pic of The Last Guardian, or know how boned they’d be in a fight with him, unless they earn that information in play.
B) From the earliest days of DW I’ve run many of my games with an old AD&D screen. The rules on it are not particularly relevant (though a few times I capriciously made them relevant). It’s effectively blank, in that nothing on it matters. And it’s great! I’ve put on my own post-it notes, taped on the monster creation rules, etc.(This makes a screen that fits inside the book particularly awesome: with some post-its, it’s now basically a notebook that fits inside my book.)
3) If anything, I’ve found my DW maps (usually by Tony Dowler) easier to accidentally spy on. They’re big, slightly abstract, and the map itself conveys a lot of information. When running Bloodstone, a player could really easily accidentally “discover” a secret room because the map is so big and Tony made it so easy to read. Compare this to something like the Caves of Chaos, where maybe at a glance you can get a general layout, but you’re unlikely to notice a specific room or get much idea what’s in it.
D) The “mock up” is that Nate, just as he already did with the recent French edition, continues to expand the one scene of the DW cover into two more panels. The reason for the campaign is to cover the cost of his time to draw two more exquisite panels and deal with the whole printing thing.
I’d hate to put the basic moves there. GM screens are primarily atmosphere, and Nate is the DW atmosphere. Plus, it’d be a pain for anyone to reference. Stuff on the inside of the screen is easy to reference, because only one person (the GM) is looking at it.
I think Nate’s resume just within the DW book speaks for itself. He’s the cover artist, and did some of our most iconic pieces. Personally I love his work so much that I paid to own the original of the english DW cover, which now decorates my office along with another piece of his work. As the person who orders most art for DW, I’m happy to commit to order art from him for work, this feels to me like ordering art from him as a consumer.
You are the big guys and you are in charge, from my position as a fan I only ask to you one thing: make it great! Thank you. (P.D. I currently use the 3.5 D&D GM Screen for my DW games)
J.T. Seusoff you should view it again/ I sent Nate some clearer wording, and I think it makes a lot more sense now.
I love the art but the side I’ll be looking at is blank. I believe it is a different size than the GM screen material I purchased through DriveThruRPG from Awful Good Games so that mismatch is a problem.
Bill Hamilton the first stretch goal is to cover the blank side with useful information, and I’ve offered to be the one who does that.
Sage LaTorra Then I’m in. Thanks