Posting this move, not because I think anyone but my group can actually USE it (though I would love any feedback you have), but because I thought it was pretty clever. And, yes, I realize it’s over-powerful. But right now, this monkey also serves as our cleric’s deity, and is the target of our mage’s “will have a role in a great occurrence” bond.
Our Ranger has a pet monkey named “Chopper” (named, of course, for the dog in Stand By Me).
Of course, one possible advanced move I came with was:
Chopper, Sic Balls!
When you’re fighting an enemy that a monkey could reasonable harm/hassle: Roll + CHA + 2 (Chopper’s Cunning)
On a 10+, describe what Chopper is doing and take all 3:
– Chopper does d4 + 2 (ferocity) damage to the enemy (if he could reasonably damage it with teeth and claw)
– Chopper ‘hassles’ the enemy until you have him do something else (or the fiction demands it), granting everyone +1 to all actions against the enemy
– Chopper doesn’t get hurt
On a 7-9, describe the action, and take 1 of the above
Of course, on a 6-, things go bad. Chopper is stubborn, after all.
I also noted that “‘hurting” a pet is entirely in-fiction. Sure, there won’t be hit points, but a monkey that’s flung across the room will UNDOUBTEDLY be out of commission for a bit (possibly the rest of the encounter). And having a monkey square off against the Demon Lord of Wutang is just ASKING for a monkey tostada.
I’d go with either
10+ choose 2, 7-9 choose 1
or
10+ choose 3, 7-9 choose 2
the second one especially when it is a 6-10 Move
On a 10+ Chopper deals 1d4+2 and grants +1 forward against the focus of his attention to all players. On a 7 -9 he deals damage OR grants +1 froward OR he can do both but will take the brunt of that enemies attacks/attention.
EDIT
I just think DW has a TON of pick 3/1 from the list below type moves, most of which could be stated another way and often have obvious options or non options, not that this was the case here.
GET TO THE CHOPPER!