Looking at Sean Winslow and his very cool stuff for Torchbearer, I’m kind of surprised that no enterprising techie hasn’t written an algorithm that auto-generates Campaign Fronts, dangers, Grim Portents and Impending Dooms. Like an awesome computer generated Mad-Lib for campaign and adventure ideas.
Heck, I’d take a program of auto-generating steadings and resolving steading conflicts as well…
Yeah, random is cool, though DW draws
soheavily from player input that I wouldn’t want to take away their agency. The Front and its Dangers are part of a living, breathing world affected by the character’s actions. Some things are random, sure, but it’s all also responsive.You could try making a list of multiple choice questions for the players to answer, and then generating the content from their answers.
Hmm. You got me thinking. Might have to build that, add it to my set of tools. (Steadings, at least)
I believe I have an InspirationPadPro table for random steadings, and another bare-bones table for NPCs. I haven’t used them in awhile, but they’re easy enough to construct.