One-shot variation for Bonds that I’ve added to the Tight One-Shot Guide
When you make a character for a one-shot, don’t write any Bonds.
When you Aid or Interfere, roll +Bond like you normally would. If you have no Bond with them, roll +nothing. After your beneficiary makes their move, write a Bond with them inspired by the outcome of the move.
(tight one-shot guide: http://tiny.cc/tight-dw-oneshot)
Good idea. It exponentially gets better as the game goes on.
Works great. Will steal.
I would use this in a campaign too. Great way to have the characters grow together with no idea of their prior backstories.
Noah Tucker Well, presumably you’re using the Bonds to help build the world too. But as a fast “Let’s get gaming already” approach it could still certainly work.
Love it.
.
I like it! Think I might steal it myself. Thank link is 403 forbidden for me though.
Hmm, Peter J that’s weird, I wonder if you’re behind a proxy that forbids tiny.cc urls.
Anyway, here’s the full link:
https://docs.google.com/document/d/17ypjtlHfcwqrU_-x4b7o0e8tZ_dN2TiNLUu48MLAw7Y/edit?hl=en&forcehl=1#heading=h.t8tfotiv4mt1
Much better. Thanks!
Yeah, I kind of agree with Karlen that I use the bonds as much to get a feel for the characters and oftimes use that to inform my one-shots. “So, what con are you running with the cleric, thief? Oh, huh? Well, that’s way more interesting than a dungeon crawl. Okay, everyone tell me about the latest town you’ve decided to bilk out of their money.”
How about a compromise? Just write one Bond in the beginning to get the PCs interacting with one another to begin with and establish a group identity, then let the rest come about as per the above rule? You get the best of both worlds that way.
Hmm. I like this idea in theory, but I worry about the lack of binding material. Bonds can help me understand how the PCs relate, and why they’re hanging around together. Without them, I fear things may be disconnected.
(and actually when I added this material to the one-shot guide I did as Peter J suggested … one Bond at the start, further ones in play)