Items. Items. Items.
Does anyone have a more robust system of tags for items and weapons? Or at least a different way to do items?
My stab at it:
Weapon Name; size, range, qualities, value, weight
Additional information, custom moves and effects.
I’m starting to compile a list of monster and item tags, and a quick way to generate badguys, because I really don’t want to be spending time generating henchmen in the middle of a story. I have a google doc for it. 😀
Joseph F. Russo
Awesome! May I see it? 🙂
https://docs.google.com/document/d/1T79dsx0K6uHHNOseFuCALm6AURbp7lWGAg8ma_jV2xc/edit?usp=sharing <-- Right now it's mostly just a list of the tags from the book and ideas for what damage a monster might do. Eventually, I'm going to make my own personal GM screen, I think.
I would put Qualities with Additional Info (or wrap them together as they seem redundant) and that would allow a table/cell layout with the first few parameters and then have a large text blurb for additional info and other narrative comments about the item.
Dig through the custom classes section – there’s s Weaponsmith that introduces quite a few new tags, although it doesn’t change the presentation.