Does anyone have any custom social moves? Just curious as to what people have come up with.
Does anyone have any custom social moves? Just curious as to what people have come up with.
Does anyone have any custom social moves? Just curious as to what people have come up with.
Hmm I don’t but I am thinking about some.. I need a “find proper merchant” and “over heard at the tavern” move. What are you looking for?
Ive been thinking a lot about porting into DW Read a person because its so cool in AW.
Isn’t “find proper merchant” covered by Supply?
As for “overheard at the tavern,” how about this:
Eavesdrop
When you listen to a conversation that doesn’t concern you, roll +CHA (or maybe WIS?). On a hit, you learn some hot gossip or a juicy rumor. On a 10+, this information is of immediate benefit to you. On a miss, someone notices you’re listening in…
From my “Commoner” class :
Rumor Has It
When you spend a few hours in a civilized area with
your ear to the ground, roll + CHA.
On a 10+ the GM will give you a rumor about a thing or
person that you have been searching for.
On a 7-9 the GM will give you a rumor about
something or someone that may be handy.
On a miss the GM will tell you how you gain the ire of
someone dangerous.
and
Gossip
When you share gossip with the locals, you may trade
Bolster, 1 for 1, for a significant secret about someone
you know the name of.
From “The Heir” :
Royal Presence
When you wine and dine with someone, ask any one person present
a dangerous or significant question. NPCs must answer honestly if
they can. Players receive XP if they answer fully and honestly.
And a general use custom move :
When you (get drunk, are magically compelled to tell the truth, etc) Roll+CHA.
On a 10+ you can converse as you like.
On a 7-9, you cannot tell a direct lie, but may still mislead, abstain from comment or answer, or change subjects.
On a miss you put your foot in it – not only do you tell the truth, but you end up volunteering information you probably shouldn’t have. The GM will ‘help’ you with this if you cannot think of a decent admission.
Sean Fager Gossip is pretty cool. I like moves that give you more to do with preparation.
Here’s a class move I wrote, not for a medieval setting but could be used for one:
Reputation
When you return to a settlement or station you’ve been to before after some time away and look up old contacts, roll+CHA. On a 10+, name two friends you have here. On a 7-9, name one friend. Your friends have special skills or access to useful resources and information, and a couple hundred credits or the promise of a favor is usually enough leverage to get them to help you out. Take +1 ongoing to Parley with all of them until you leave this place.
And here’s something you might be interested for player interactions:
Distant
When you take this move, erase a bond from your list and write in a new, special bond: “I’m keeping _ at a distance.” When you Aid or Interfere with someone you have this bond with, you may roll with whatever stat fits the situation, as with Defy Danger.
Wow, thanks everybody. Didn’t have anything really in mind, but I felt that the social side of dungeon world was a bit lacking. Just found this cool thread after james day mentioned the AW move. After reading this thread I’m considering adapting it somewhat, or at least making some changes to ‘discern realities’, and ‘spout lore’ options.
https://rpggeek.com/thread/932830/discern-realities-vs-apocalypse-worlds-read-sitch
What are your guys thoughts on social nuances in DW? From where I’m looking at it, it’s all on the GM to give every character life, and DW doesn’t have as many of the tools to do some of the things AW did, because, well, it’s a very different game and the focus is different.
I wonder what their thought process was behind mixing read a sitch and read a person into discern realities.
And, if I wanted to give player’s more reliable tools to interact with GM characters, what would you do?