So, my group had to stop in the middle of an adventure and we are getting back together tonight, but one of the guys…

So, my group had to stop in the middle of an adventure and we are getting back together tonight, but one of the guys…

So, my group had to stop in the middle of an adventure and we are getting back together tonight, but one of the guys can’t make it.  How do you  handle missing or rotating players?  Thanks.

14 thoughts on “So, my group had to stop in the middle of an adventure and we are getting back together tonight, but one of the guys…”

  1. We’re very pragmatic with it and just ignore them. Usually they were knocked unconcious during the last fight. Or were out on a barcrawl. Something like that.

  2. What do you do when their character is needed, like a healer of in the middle of a quest designed for that many people?

  3. Drew M Play to see what happens.  Or don’t play that night.

    Snark aside, the game isn’t really built to have “quests designed for” a certain number of people. Balanced encounters and “fair” fights aren’t really a thing.

    Regarding the original post: I typically run DW with 3 players (max 4), so having 1 not show is a pretty big deal.  I’m loathe to have to make someone “disappear” in the middle of a dungeon.  I’d generally rather reschedule and/or play a board game.

  4. Helios: I wouldn’t give them items but I don’t see a problem with giving them XP. It should be a reward for role playing, after all.

    And it’s not hard to “de level” a character in DW, just have them start at base if its important to you.

    Edit: and even items can be added if it’s something like a secret weapon they are waiting to use till the big bad shows up.

  5. Our wizard is a busy guy, and sometimes can’t make it. In those instances, he’s away doing esoteric wibbly-wobbly “wizard” business. It’s become quite a parody of itself.

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