So the ending question of Did we loot a memorable treasure doesn’t seem to be relevent in my game. Its kind of more go and figure things out and try and find the lost wizards without much looting. So what kind of question can i replace it with?
So the ending question of Did we loot a memorable treasure doesn’t seem to be relevent in my game.
So the ending question of Did we loot a memorable treasure doesn’t seem to be relevent in my game.
Did we create a positive change in a community or an environment?
I think Inverse World uses something along the lines of “Did you chance a place permanently, for better or worse?”
Did we significantly advance in our knowledge of the Lost Wizards?
Information is a memorable treasure.
Valuable, too.