I wanted to share with you all some tools I built for Dungeon World: http://dwtools.mileszs.com/

I wanted to share with you all some tools I built for Dungeon World: http://dwtools.mileszs.com/

I wanted to share with you all some tools I built for Dungeon World: http://dwtools.mileszs.com/

There’s a Hard Move Finder, a Monster Finder, and a Monster Maker. They’re perhaps a bit rough yet, but I’m anxious to get your feedback.

(Thank you Todd Grotenhuis for your feedback thus far!)

http://dwtools.mileszs.com

14 thoughts on “I wanted to share with you all some tools I built for Dungeon World: http://dwtools.mileszs.com/”

  1. I noticed you don’t have city-based hard moves. It would be interesting to have an advanced hard move generator based on aspects of the situation. Those aspects could be pulled into the final wording of the Hard Move that ends up as “Your Move” with alternatives below it. Alternatives that are more related to what your scenario is than some random choice.

  2. Miles Sterrett Been thinking about a digital tabletop version of DW for a while. Your tools are a great start. Message me if you’re interested in a collaborating.

  3. Hi Miles Sterrett , just wanted to let you know on the Monster Maker it looks like the line “It (or its species) is ancient—older than man, elves, and dwarves” is reducing the die size, not increasing it.

  4. Thanks, Dylan Knight ! This should be fixed.

    Also, though not perfect, this should be usable on mobile. There’s still a lot of work to do there, but it won’t make you want to throw your phone (as it did me). 

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