Eventually my players are going to take over a boat I feel.

Eventually my players are going to take over a boat I feel.

Eventually my players are going to take over a boat I feel. Is there any compendium classes or moves that are for Captains? What other benefits/moves can I give for owning a boat.

7 thoughts on “Eventually my players are going to take over a boat I feel.”

  1. Custom move:

    I’m On a Boat!

    When you step on to the deck and yell “I’m on a boat!” to your allies, roll+CHA.

    On a 10+, choose 2. On a 7-9, choose 1.

     – You find yourself equipped with an uncanny sense of sea navigation

     – You balance can never be swayed and never lose your footing on this ship

     – You always know when something approaches the ship

  2. Well, the simplest benefit is just letting them undertake perilous journeys across water. I mean… that’s what the boat DOES, yeah? Begin and end with the fiction.

    I recall the collection of compendium classes that came with the kickstarter had a sea captain in it, didn’t it?

  3. Inverse World has a Captain class, but it’s for airships and honestly kinda meh in my opinion.

    Are the draft playbooks from Pirate World still around? I think there was a “captain” class there.

    EDIT: never mind. No Captain class in Pirate World.

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