Eventually my players are going to take over a boat I feel. Is there any compendium classes or moves that are for Captains? What other benefits/moves can I give for owning a boat.
Eventually my players are going to take over a boat I feel.
Eventually my players are going to take over a boat I feel.
Custom move:
I’m On a Boat!
When you step on to the deck and yell “I’m on a boat!” to your allies, roll+CHA.
On a 10+, choose 2. On a 7-9, choose 1.
– You find yourself equipped with an uncanny sense of sea navigation
– You balance can never be swayed and never lose your footing on this ship
– You always know when something approaches the ship
Well, the simplest benefit is just letting them undertake perilous journeys across water. I mean… that’s what the boat DOES, yeah? Begin and end with the fiction.
I recall the collection of compendium classes that came with the kickstarter had a sea captain in it, didn’t it?
The Captain from class warfare. Give the crew a “ship” tag in place of another one?
I remember seeing a swashbuckler custom class somewhere on drivethrurpg.
There are pirate and salty dog classes, plus an airship captain base class in Inverse World.
Shameless plug:
http://www.rpgnow.com/product/120461/Pirates-A-Dungeon-World-Sourcebook
Inverse World has a Captain class, but it’s for airships and honestly kinda meh in my opinion.
Are the draft playbooks from Pirate World still around? I think there was a “captain” class there.EDIT: never mind. No Captain class in Pirate World.