I have a question regarding tags. Mechanically, tags like “precise” and “piercing 2” are fairly simple to manage, but how do you folks deal with tags like “forceful” or “messy”? How do you determine the extent of what those tags are capable of in a given situation? If my players are fighting a cave troll, it’s not exactly reasonable to have a single blow from a small weapon cleave off a limb or sever a hand, is it? Similar with forceful – a single blow from a forceful war mace shouldn’t be capable of knocking down or staggering a very large opponent… should it?
How do you lot manage these?