I wanted to open up a discussion about how to make the game more “exciting” as a GM. In my group’s game, I’ve come away from the past few sessions feeling like we didn’t get very “far” into whatever dungeon/environment we’re in because we get bogged down by lots of “details”. We DO do some cool things, but moves like “speak to stones” or “what here is evil” or the players being indecisive at which direction to try at a fork has them turning to me to come up with little things for a dungeon I probably made up 10 minutes earlier. By nature of “play to find out what happens” I’m not going to have an answer right away because this stuff isn’t pre-planned. I don’t want to say “forget about it and keep moving” because that’s passing over moves their characters rightfully have. I try to purposefully give lots of options because I don’t want anyone to feel railroaded (eg. “you can go this way or this way, OR you can just turn around and LEAVE this place to chase the yeti who stole some of your equipment, if you want”) but maybe that’s working against us?
I always endeavor to get down to business next session, but then get caught up in the details all over again because of the stuff that’s being asked!
I dunno, I just want to fill lives with adventure here! I don’t have a story I’m looking to selfishly “get to”, (I have a half finished front and the rest is by ear, results have been pretty good so far). One of the things I don’t miss from 4E was slogging through combat encounters that felt like they didn’t matter, and when they slowly pick their way through a dungeon or town it can kind of feel the same way. I haven’t had any complaints from them or anything like that, but there always a nagging feeling of “well, I could have made that more exciting” when we end off (we only get to play once a month too, which might be amplifying my feelings here).
Any tips for more active play? Punish indecisiveness with more GM moves? Maybe ask one player at a time for navigational decisions instead of waiting for a consensus? Carry on, because maybe they like this way of playing and I am imagining things? Throw more ogres at them? Thanks for any input, guys!