Hello everyone.
I’m a long time lurker and recently finished the first draft of a custom base class. The shade is a shadow magic based character for an upcoming campaign. Any thoughts or comments are welcome.
Thanks
https://drive.google.com/file/d/0B7kjCeskjcfnYkY3YkJIQWQ3aDg/view?usp=sharing
I feel it’s nicer if you put the bracketed races part this way:
Human
Your shadow strengthens your body while asleep. When your shadow is sleeping gain +2 armor.
Elf
While a human forces his shadow away, your shadow dances
away. When you any ability that uses CON you can use DEX instead.
This way you put the fiction first, then the rules attached.
thanks. that does sound better. I will update it in the next version.
Also, I feel english isn’t your first language. Try to say “canon” in the descriptions, like:
– Guard: your shadow helps defend you or an ally they take +1 forward to Defy danger.
– … When you and your shadow trade places, roll +CON. * On a success, you trade paces. * On an 11+, take +1 forward. * On a 7-9, trade places but choose one: …
You leave something in the shadowland, check off one use of a renewable resource or loose a piece of gear << i'd remove this part, I think it's GM role to choose a good thing to lose (also, you could lose something "immaterial", like "a feeling", or "an important information" etc.)
the shadows are dangerous, take 1d4 damage (ignore armor)
Clarification: I have my back >> Do you need to roll Shadow Hunter and choose Guard, to obtain this effect?
Shadow path (CON)
Requires: Walking Through Darkness
Gate of Darkness
Requires Shaddow Path ??
However, in short, the class is good and quite balanced, I think. Maybe it misses some move not strictly related to combat and movement. Maybe other moves related to scare the targets, or more powerful version of “dim lights”, maybe a move related to your soul and the darkness… So a player could end with a different shade of another one, choosing a different “path”.
Nice work indeed.
I agree with +Andrea ParAndrea. Overall: fun class, I am playtesting it in today’s game. I’ll let you know how it goes.
I like the class because I like shadow mages and thiefy types. I do want to play devil’s advocate though so please keep in mind I do like the class!
Why would I play this over a Grim World Shadow Channeler? The abilities are almost identical, only the GW Channeler has more ranged options and versatility, IMHO.
On paper I like the wording of the GW summon elemental better than I liek your Awaken Shadow move, though fictionally they accomplish almost identical things, maybe in play the mechanic is better, I don’t know.
Shadow Hunter, can it only attack/defend/guard?? Why can’t it got get stuff for me?
What is the reasoning for INT for some moves?
Why is seeing in the dark an advanced move I have to pay for with a move? What good is this playbook until it can see in the dark?
These are all questions I as a player would ask.
I do answer for what I understand:
Shadow Hunter, can it only attack/defend/guard?? Why can’t it got get stuff for me?
>> you have an advanced move to do that
What is the reasoning for INT for some moves?
>> wht not? What stat would you use instead? CON? WIS?
Why is seeing in the dark an advanced move I have to pay for with a move? What good is this playbook until it can see in the dark?
>> well, it’s useful and quite good even without the darksight. If you want to play assassin-in-the-dark, then you have to buy the move…