This past Saturday I ran my nephew (Ross Meadors) through an impromptu Dungeon World game. When I first introduced him to DW he had a 4e warforged character he wanted to replicate. We don’t get a chance to play very often, but when we do he uses Ssor the Warforged Fighter. Most of the time we start with him waking up somewhere with no memory of how he got there.
Ssor woke up in a glass-fronted cell, amongst other identical sleeping warforged. He quickly broke out, discovered all the warforged had the same maker (the wizard Solomon), defeated a robot by bashing its head off (got stabbed by a piston spear twice in the process), found and freed a dwarf named Ozruk (did not free the other non-dwarfs, on Ozruk’s recommendation), encountered and defeated a wizard at a magical elevator (almost losing his signature axe), hid from the horde of awakened warforged (distracting them by freeing a goblin and chucking it down the hall in front of them), decided not to brave a boat across a room of acid (to Ozruk’s derision), found a room full of weapons and gear (taking the Infernal Bore, healing potions, and armor), healed and interrogated the previously defeated wizard (also healed Ozruk, who had suffered a crushed hand, and commented when he saw the enemy being healed), got attacked by a grindylow (eel-man) before convincing the wizard to take them up the elevator, fought more grindylow before opening a door onto a sunlit forest (then realizing the forest was real but the bounding mountains and sky were the walls and ceiling of a gigantic chamber). We ended with the group making camp in the forest (and Ssor leveling up to level 4).
I’m a big fan of that ending cliff hanger, some how reminds me of the game Portal…