Made a new school of magic called Cartomancy, based on travel and discovery. here’s the playlist i made for it:
https://docs.google.com/document/d/13fhLaSFp3K1KKyOoka_Etwx0q_Z5y5iWP3FCBVR_ksI/edit
thoughts??
Made a new school of magic called Cartomancy, based on travel and discovery. here’s the playlist i made for it:
Made a new school of magic called Cartomancy, based on travel and discovery. here’s the playlist i made for it:
https://docs.google.com/document/d/13fhLaSFp3K1KKyOoka_Etwx0q_Z5y5iWP3FCBVR_ksI/edit
thoughts??
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Ill look take a look at it and give you some feedback, maybe you could give me feedback on mine :). its below. Its a Jester Class.
I like it a lot actually. I wanna play a campaign taking place in a city only. The jester would be good for that.
Still reading but I love the hump on your back to store water!
Also, love feel for that place move. Very cool concept too!
Joe War Great Class, lousy name. Why not Traveler or Explorer?
Seconded on the name thing, there isn’t even a single tarot card in sight :<
sub
Wanted to give it a wizard-y name, since it is a school of magic
Fun and flavorful, would fit well in a “everyone uses magic” setting (like Earthdawn or Exalted). Only disappointment is there is no move that actually conjures a cart to hitch to your steed.
…
You know, cuz he’s a cart-o-mancer? 😜
Huh…pun, but good point
Lovely! This is worth it even just for the ideas.
The take on Spout Lore, for example, has just opened up my head and stirred my brains with a stick.
Cartomancy move. I’d boost a little the various options:
-You can’t lose the way, you can always find you way back (maybe this can substitute the “internal map” move)
– You are very good at optimize rations. Every time you and an ally have to consume a ration, remove just one for you both (easier to take track of, too…).
– You are fully rested with few hours of sleep. So, you can always choose to help an ally to Take Watch, and you can treat a result of 6- like a 7.
– You don’t leave tracks. It’s impossible to follow you, with the exception of direct shadowing.
An Adept Traveler…
– You can form a hump on your back to store water
😀 what an ugly mental picture I have for this one…
However, I’d change it in something like “You can walk for weeks with a single ration of water”.
Maybe the hump could be a complication of a 7-9 result…
Andrea Parducci Great feedback! Good points!
“May the Road Rise to Meet You” what is the range? Near? Far? Only Reach?
“and leave yourself open to attack.” it could be difficult to apply for a GM. Ie. If the enemies are far, and with no ranged weapons, it could clash in the fiction. Better stick with the classic “put in a corner or draw attention”.
Also, with a good roll you can hit 3 enemies and do damage each, with no ammo expenditure. Not bad.
“Home is Where the Heart Is: When you name a place to be your true home, you will always know the quickest way to return there.”
Nice, maybe a little underpowered for a 6-10 move. I’d put at least an additional “the journeys for that place are really fast, your party need to consume half rations during the way”.