5 thoughts on “Has anyone hacked DCC magic rules/flavor for dungeon world?”

  1. “Corruption” would be an interesting hard move for a Cast Spell failure. You could have a custom move… wherein corruption is potentially compounded by the spell going disastrously sideways.

    Or have a corruption point system, where +1 corruption could result even as an option on 7-9, and that could build toward something weird. 🙂 Interesting!

  2. Yeah, I’m building a magic system based on the Mage that uses corruption for certain consequences. Nice to have the tables that are already built.

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