So, I’m writing this move for The Puppetmaster base class, and I’m having some trouble:

So, I’m writing this move for The Puppetmaster base class, and I’m having some trouble:

So, I’m writing this move for The Puppetmaster base class, and I’m having some trouble:

Man Behind the Curtain

When you hide in a pinch, choose one and describe:

– You find a spot which allows you use of your hands

– You will not be able to be seen unless you move from your spot

– You can hide a creature/puppet/object of your size or smaller along with you

The “Thief” background allows you to pick two. An advanced move called Acrobatic Contortionist adds another choice:

– You hide safely in a spot that would otherwise be too high up, cramped, or dangerous

I think this fits well because a puppetmaster would survive close combat about as well as a pencil would a wood-chipper, but it feels like I’m missing something. What do you think?

10 thoughts on “So, I’m writing this move for The Puppetmaster base class, and I’m having some trouble:”

  1. I’m kind of confused. When you hide in a pinch implies to me that you won’t be seen because you’re hiding. If I was a player and I triggered the move, I would be pretty pissed if I somehow wasn’t hidden. But that’s exactly what happens if you don’t choose the second option. By having an option that clearly states “you will not be seen”, you’ve made the other choices next to useless.

    I would scrap the second option and replace it with something else.

  2. Oh crap, yeah. Maybe it should be like the Thief’s “Detect Trap”, where you get the bare minimum if it’s a 7-9, but you can also choose one from the other two on a 10+

  3. Matthew Stewart Like Christopher Stone-Bush said, the bare minimum of the trigger implies that you’re successfully hiding.

    I don’t know the Puppetmaster class but, from the options you’ve provided, it seems like they control a dolls/people by using their hands like they would a marionette (feels like a character from Heroes). 

    So, option 1 seems like a good choice because it gives them room to act. Option 2, seems good only if the classes always use an object that way.

    If you wanted to add an option (and maybe a roll?, based on INT Like Defy Danger’s “quick thinking”?), you might add something like “As long as you’re quiet, no one will notice you or your object emerge from your hiding place. Then it’d be something like *On 10+, pick 2. *On 7-9, pick 1.

  4. Hey, did you ever end up releasing this playbook? My group is interested in play testing it. I came looking for answers about evade specifically- is the +2 on the hare added to defy danger, or is it more like armor (or something altogether different)?

  5. No, I got burnt out on it a while back. The new playbook template caught my attention, though, so if you’d be interested in a new version, I’ll post it here.

    As for the hare structure type, the +2 is added to defy danger, but in retrospect, that seems a little boring. I think I could do more there to make puppets interesting. If you’d just like the most recent version to try out with your group, let me know. I’d be happy to hear any gripes you have after playing around with it.

  6. Yeah, please do post the new version if you will. I’ll try it out in my group and give you feedback. Were you thinking that the +2 evade was in addition to the character’s defy danger with DEX rolls (because that could stack really fast).

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