Proof of Concept:
0-6 Hard Move mark XP on Ruin, 7-9 Choose1 but under conditions, 10 -12 Choose 2 +Bon , 13+ choose 3 + Bon + Take an overheat point + mark XP on Choice. But explain why.
Overheat lv. Reached: characters overheat move triggers. Roll+Ruin.
0-6 2XP + 2 Hard Moves, one on player on on another bystander, choose 3. 7-9 Choose 2, XP, hard Move, 10-12 choose 1. 13+ you die or are destroyed beyond help. Its the focus of your narratives all good all bad are now spiral out of controll.
I’m going to need more background info, because as this stands it looks overcomplicated. A move than gives you a choice, xp, and creates two different pools is a bit too much imho.
Oh well, I will put it out in Detail more later.