Does anyone treat curses, diseases and traps as fronts by default? Once I started thinking along these lines, I can’t stop. #FrontAllTheThings
Does anyone treat curses, diseases and traps as fronts by default?
Does anyone treat curses, diseases and traps as fronts by default?
I haven’t done it, but ever since reading Apocalypse World and seeing the mudfish parasite countdown clock example, I’ve thought about curses, diseases, and traps as Fronts. 🙂
I treat them as dangers.
I give them moves and a front. It also gives the player negative moves:
Cursed
Out of Luck – reroll with 3 dice take the best out.
Wretched Appearance – all roll+Char-Curse Lv.
Path of Doom – on a 6- take 2 Hard Moves
Wynand Louw In retrospect, I should’ve said Dangers.
Josephe Vandel what is the difference between 2 Hard Moves and 1 Hard Move?
Not by default, but I have used diseases as Fronts (and will continue to do so) to some success.
What would a Trap Front look like? I’m intrigued.
Tim Franzke as I said, GM chooses 2 terrible things and combine them. Chain of misery.
I had been thinking about how to handle diseases and curses in recently, and I like this idea! I can’t quite see how this would work for traps though – can someone give me an example?
Aniket Schneider you could break the disabling into stages or have a room like Seekers of the Ashen Crown wherein doors lock, stairs become ramps, spears triggers, pits open, tiles shake, grinder crushes…
I’m on my phone, but if you do a search of the old DW apocalypse forums there are some great early on discussions about traps as fronts. It’s sweet 🙂
Nathan Roberts Is this the one? http://apocalypse-world.com/forums/index.php?topic=3011.msg18237#msg18237
my players kept borrowing money from this bank and not paying it back so i made a front called “IN BIG DEPT”
Grim portance 1: letter informing of dept being over due due
GP2: Letter informing PC’s that “mystic remuneration” was beginning on monday as per established magically binding contract
GP3: odd useless bits of PC’s bodies begin to stiffin and turn to gold before dropping off.
GP4: Each PC loses a hand leg, foot, eye, ect every other day as there bodies slowly turn to gold
GP5: the “repo-wizard shows up to collect the soon to be solidified (and dead PC’s)
impending doom: you die… but pay your dept in the end
best two sessions ever, never thought i would gm a game where players were desperately trying to take out a second loan to pay of the first loan by using a sack of amputated golden hands and feet as collateral.
the one legged and blind dwarf with an awsome solid gold beard was the only surviveour. he bet his eyes at the racetrack and his horse won. so he paid off his dept, then went on to fight a dragon poorly but retired like a bad ass