So I’ve got an early alpha draft of Dungeon Kingdom, my Kingmaker-inspired add-on to allow players to portray adventurers building up and defending a kingdom of their own, ready to go. I thought my group and I were going to fire up a playtest yesterday, but we ended up taking things in a different direction. I would appreciate hearing what my fellow Taverners think about it, what might need clarification or alteration and so on. Making this thing awesome is one of my big goals for this year.
Most major thing that isn’t in the rules yet is the compendium classes that you can spend your Contribution Points on. I would like to have a set of those written specifically for Dungeon Kingdom at some point, but for the moment players were going to have their pick of the following civilization-oriented CCs/Specialties from Class Warfare:
Thanks in advance for your time, folks!