This is for a Templar character in my group who’se order specializes on, well, undead prevention :P

This is for a Templar character in my group who’se order specializes on, well, undead prevention 😛

This is for a Templar character in my group who’se order specializes on, well, undead prevention 😛

Dagger of the Soulwarden

When you use this dagger to ease someones way into the afterlife, roll +nothing

On 10+ hold 2, on 7-9 hold 1. Spend any one hold for

* Know what tried to end this creatures life

* Know one string of fate that has been cut now

* Know the last thoughts of this creature

* Know this creatures last quest or geas

Regardless of your roll or the choices you make this soul will pass safely into the afterlife. The dagger can not be used on creatures unwilling to die.

The picture is not mine and here for fictions sake.

http://www.ancientarms.biz/catalog/29nov05dagger-17.jpg

http://www.ancientarms.biz/catalog/29nov05dagger-17.jpg

2 thoughts on “This is for a Templar character in my group who’se order specializes on, well, undead prevention :P”

  1. Nice.  Two suggestions:

    1. Change the results from ‘Hold’ to ‘choose’ because it is an instantaneous effect (and it saves the GM from having to remember details of the situation after the fact).

    2. Use +WIS instead of +nothing.

    Rolling +nothing means nearly as many Fails as successes (approx 45% Fails) – the pure randomness of that, combined with not knowing whether any information gained on a success will be truly valuable, will reduce its appeal enormously.  Using +Wis instead means the character is far more likely to use the item and Fails, while less frequent, will have more meaning when they do happen.

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