I was in my weekly D&D round yesterday (goddamn, I’m so bored by that system now since GMing DW..), but a question…

I was in my weekly D&D round yesterday (goddamn, I’m so bored by that system now since GMing DW..), but a question…

I was in my weekly D&D round yesterday (goddamn, I’m so bored by that system now since GMing DW..), but a question came to mind about dealing with situations as they have arisen in the D&D group in DW.

Our GM always makes everyone roll for everything – first person to walk out of the door, roll spot. Second person to walk out of the door, roll spot.. You get it. How would you treat that in DW? When the whole group of players has the chance to see or notice something if they act/think quickly, do you make everyone roll or just one person? E.g., party walks into a dungeon, who get’s to roll discern realities?

This is for a Templar character in my group who’se order specializes on, well, undead prevention :P

This is for a Templar character in my group who’se order specializes on, well, undead prevention 😛

This is for a Templar character in my group who’se order specializes on, well, undead prevention 😛

Dagger of the Soulwarden

When you use this dagger to ease someones way into the afterlife, roll +nothing

On 10+ hold 2, on 7-9 hold 1. Spend any one hold for

* Know what tried to end this creatures life

* Know one string of fate that has been cut now

* Know the last thoughts of this creature

* Know this creatures last quest or geas

Regardless of your roll or the choices you make this soul will pass safely into the afterlife. The dagger can not be used on creatures unwilling to die.

The picture is not mine and here for fictions sake.

http://www.ancientarms.biz/catalog/29nov05dagger-17.jpg

http://www.ancientarms.biz/catalog/29nov05dagger-17.jpg

The Watchmakers sword V1, edited/corrected with ideas from

The Watchmakers sword V1, edited/corrected with ideas from

The Watchmakers sword V1, edited/corrected with ideas from

Christopher Stone-Bush , PK Sullivan , Jonathan Spengler , Alfred Rudzki

The blade itself looks totally normal, but crossguard and grip tell a different story. Trough a round small glass panel in between hilt and crossguard you can see a multitude of small gears and counterweights, in motion and making clicking, whizzing sounds whenever you move the blade.

When you spend time winding the sword’s gears, roll +nothing. On a 10+, gain 3 torsion and on a 7-9, gain 1 torsion. Spend 1 torsion to give the sword either the precise or the forceful tag for your next strike. Spend 2 torsion to throw the sword with Volley.

Example picture from Deviantart: http://fc06.deviantart.net/fs31/f/2008/220/1/b/Gear_Sword_by_NerinokuKai.png

I would have imagined the mechanisms much more concealed though, as you see from my description!

http://fc06.deviantart.net/fs31/f/2008/220/1/b/Gear_Sword_by_NerinokuKai.png