Secret Doors Advancing the Plot
Have your players ever used Discern Reality for a secret door and then you used it as a way to advance the story. For example your players are hopelessly lost in a dungeon looking for the Tomb of the Ancient Elder Fish God with a Squid Head. One player searches a dead end for clues and you throw in a secret door just because the players are at the wrong end of the dungeon.
Or any general cool in game moments caused by Discern Reality/You Found A Secret Door!
That’s a great way to deal with a lul.
That’s pretty much exactly how it’s supposed to work.
I’ve done exactly that when we were nearing the end of our time limit and the players were still pretty far away from the Big Bad. One of them used Discern Realities and found a secret tunnel to the throne room. We ended right on time with a satisfying boss fight.
That was pretty early in my DW GMing career and after seeing its effects, I’m totally in favor of ignoring the map whenever you need to.
Make maps, leave blanks…