Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village (Stonetop) and drive adventures based on threats, crises, and opportunities facing their home. 

It’s meant as more of a “slow burn” type of game, where seasons or years might pass between adventures.

Feedback welcome! Especially from any system savants out there who spot any obvious problems or loopholes with the interactions I’ve got set up. 

https://drive.google.com/file/d/0B0lFq3ECDQDQQV83U005LWJ4WHc/view?usp=sharing

11 thoughts on “Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…”

  1. Ditto on the freaking awesomeness of the setting. Thanks for the work on making the village a living reality for the players. Some players would rather have wanderlust as their motivating factor, but many could get into becoming the local champions and riding out the changes of their favorite town/city. Giving every monster life  has been turned up to 11!

  2. This is great.

    Suggestions for improvement:

    Deploy: Why does the PC suddenly find themselves at death’s door? I thought we were just organizing against a threat? I think it needs some fiction in the middle.

    Seasons Change: Is Size the same as Population? Looks like it isn’t, so I’m not sure why Size is referenced in this move, since it can’t affect Size; l love how these season moves follow directly from the fiction, not stats.

    I might encourage the players to draw their own map of the settlement, but give them guidance: “there is a crumbled wall, where is it weakest? Draw it.” “There is a mystic stone, revered by the villagers: where is it? is it within the defences? Draw it.” That sort of thing.

    The Improvements are great, incredibly thematic.

  3. This is a fantastic resource; I’ve wanted to play or run such a game for quite some time.  Hope you don’t mind if I save this for later…

    Re: ‘players draw their own map’: I agree that having the players invest themselves even just a little bit upfront might make the town feel more like, ‘their town’, but I do really like the example map provided.

  4. Adam D deploy is meant to encompass the organization and execution of the plan, at a zoomed out scale, with the roll telling us how it went.  Is it not saying that to you?  Regardless, I wasn’t too sure about the Death’s Door thing… it might very well come out.

    Size & Population are two different stats, and come from the DW rules for steadings (I just put modifiers on them).  Size represents the overall size & capacity of the steading (hamlet / village / town / city) while Population represents how the population is trending (exodus / shrinking / steady / growing / booming).  Size is much harder to increase… it requires unlocking the Township improvement. 

    Regarding the map… I hear you, but the vision for this project involves providing a set of maps to start with.  The playbooks are tied into the map somewhat, either adding to it or co-opting things that are on it.

    Click the #Stonetop hashtag to see the other stuff I’ve posted about this (including one of those maps & an example playbook).

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