So, I’ve been tangling with a scenario in my head.
If you have a player that decides to fight an enemy, let’s say the enemy is a very dextrous rogue, and the player wants to simply H&S, though you believe the rogue would be too quick for him, how would you approach this?
A) Simply allow him to attack.
B) Tell the player that his sword attack is met with a riposte from the rogue and he cannot penetrate the swirling finesse of the rogue’s short sword. What do you do? (deny the attack)
C) The rogue riposte’s your attack and you find yourself surprisingly off-guard as the rogue draws your sword to one side. Her off-hand slips to her belt and you barely notice that she tries to discreetly, but quickly, pull a dagger from her belt and lunge for your open flank. What do you do? (deny the attack with forward narration for the player to react)
D) The rogue parry’s your sword to one side, leaving you wide open to an attack as she steps forward and slams her foot into your chest, sending you flying backwards. What do you do? (Hard narrative push to demonstrate heightened difficulty with opening for player response)
Sometimes, situations like C and D feel like hard moves to me, and I feel strange performing them without a failed, or at least 7-9, roll result. Where is the line between hard move and narrative heightening of difficulty in a scenario?