Momma said don’t play with a gun–But this is DW. Thoughts on a “loud” tag? As in: it’s powerful, but don’t shoot that thing in here or you’ll be answered by goblin war drums.
Momma said don’t play with a gun–But this is DW.
Momma said don’t play with a gun–But this is DW.
Ah—just found Tim Franzke ‘s idea of loud being memorably loud, cool! So anyone played a DW campaign that included low-tech or magical guns like blunderbuss etc?
Theres also a playbook called the Gunslinger which introduces the ‘Loud’ tag
Was that one of mine? I know I put the Gunslinger I was working on back on the shelf, because I wasn’t satisfied with the core mechanics.
I have someone who picked your Gunslinger in my new DW campaign, Peter Johansen. I’ll let you know how it works. I must have snagged it off of the Tavern some time in the past.
Focus to improve range/etc of your gun, all about making oaths?
That’s the one. Also, the PDF has his name in the file properties….
My PbP has muskets and simplistic pistols; they’re just reskinned bows with a nod that they hit harder but draw attention.
Thanks, Stephanie Bryant . I still think that Focus mechanic is clunky though.
It was difficult to come of with something that didn’t seem too similar to either the Fighter or the Paladin in terms of a central mechanic. I’ve been looking at the Warrior from Grim Portents #1, and I may poach that idea instead.
Well, it intrigued him enough to bring it to the table– he was the only person who arrived with his class completely picked out.
We’ll see how Focus plays out in-game. If it’s clunky, we might change it.
Thanks, let me know how it goes.
My Pirates! sourcebook has rules for black powdered guns. As does my Bombardier playbook.
Would you like to share them with the class?
They’re both on DTRPG, I think. http://rpg.drivethrustuff.com/browse/pub/5918/Street-Rat-Games