james day’s post on DW one-shots below got me thinking: What would be some good concepts for a procedural/episodic DW game?
I’m envisioning a game in which:
– every scenario could be wrapped up quickly (1-2 sessions)
– every PC can be assumed to be part of “the team” from the get go
– you don’t have to establish motive or why the PCs would be involved; that’s assumed by the nature of the concept
– PCs can swap in and out easily, without having to explain away why they aren’t here for this “episode.”
Like the better serials, certain “episodes” could and should reveal a larger overarching plot and events from one episode should have impact on subsequent ones (even if the same PCs aren’t there).
PITCH SOME CONCEPTS. GO!