The Lich-Temple (it’s a castle where a legendary lich is said to reside. His spirit actually inhabits the castle walls. There’s a digestive system, sentient traps, what have you.)
Monsters or people who cannot be detained or destroyed without incuring the wrath of someone far more powerful (young, evil, narcissistic princes, young dragons)
Other party members
Hordes of small beasts, mechanically similar to a single larger creature (or a cluster of such) but who the party, within the fiction, is slaying left and right. Rats, smaller goblins, wolf-pack-armies.
Gigantic, How-Are-We-Supposed-To-Do-This monsters. Colossi, living mountains, Cthulhu
Hydra
Sahuagin
Kraken
Chickadons (Imagine dinosaur sized chickens pecking for people in a village, scratching for folk hiding in root cellars)
I’ve always been partial to goblins, and zombies. I mean they are the working class of monster which is why it is always more frighting when they are used effectively….clever cruel goblins and unyielding, mournful zombies.
I like slimes! They’re gooey, drippy, messy fun for the whole party.
There’s no obvious way to fight a slime so it’s a good opportunity to spout lore about Slimology.
Doppelgangers are cool because everyone wants to act out the “Which one is the real one?!” scene that shows up in 90% all of cartoons.
Otyughs are an essential part of dungeon ecology and are content to wallow in garbage and feces. Very admirable.
I also love wacky, dumb-as-rocks goblins. I blame MTG.
Chokers
Gnolls
Ghosts
Oh Gnolls. I forgot Gnolls.
Tim Franzke I used to be indifferent to Gnolls, then I ran game with a Gnoll paladin who was dead-set on punching everything.
Now I am 100% pro-Gnoll.
My first DW game ever ended in the Fighter stumbling into the demon summoning circle that Gnolls had put up and getting possessed by a Balrog that then took over his body and used it to enter the physical world. The Balrog destroyed 2 or so cities before Devil Bourocracy stepped in.
My players seem to dread Carrion Crawlers. In all my other fantasy games the crawler has always been just a so-so challenge, but after their first encounter with one in Dungeon World they changed their minds. I guess it was was being paralyzed and watching one of their friends slowly devoured that did it. The 2nd time, which was almost 5 months later they freaked and concentrated all their strength on killing it.
Satyrs
Chaos Oozes
The later are especially good for including in a backstory to explain any exotic or non-standard characteristics PCs may have.
I like the Trash Dragon, from the online DW bestiary. Its a really funny concept and one I’d like to use in a future game.
Other people.
Humans with different but overlapping objectives.
The Lich-Temple (it’s a castle where a legendary lich is said to reside. His spirit actually inhabits the castle walls. There’s a digestive system, sentient traps, what have you.)
Monsters or people who cannot be detained or destroyed without incuring the wrath of someone far more powerful (young, evil, narcissistic princes, young dragons)
Other party members
Hordes of small beasts, mechanically similar to a single larger creature (or a cluster of such) but who the party, within the fiction, is slaying left and right. Rats, smaller goblins, wolf-pack-armies.
Gigantic, How-Are-We-Supposed-To-Do-This monsters. Colossi, living mountains, Cthulhu
Hydra
Sahuagin
Kraken
Chickadons (Imagine dinosaur sized chickens pecking for people in a village, scratching for folk hiding in root cellars)
I’ve always been partial to goblins, and zombies. I mean they are the working class of monster which is why it is always more frighting when they are used effectively….clever cruel goblins and unyielding, mournful zombies.
I like slimes! They’re gooey, drippy, messy fun for the whole party.
There’s no obvious way to fight a slime so it’s a good opportunity to spout lore about Slimology.
Doppelgangers are cool because everyone wants to act out the “Which one is the real one?!” scene that shows up in 90% all of cartoons.
Otyughs are an essential part of dungeon ecology and are content to wallow in garbage and feces. Very admirable.
I also love wacky, dumb-as-rocks goblins. I blame MTG.
Chokers
Gnolls
Ghosts
Oh Gnolls. I forgot Gnolls.
Tim Franzke I used to be indifferent to Gnolls, then I ran game with a Gnoll paladin who was dead-set on punching everything.
Now I am 100% pro-Gnoll.
My first DW game ever ended in the Fighter stumbling into the demon summoning circle that Gnolls had put up and getting possessed by a Balrog that then took over his body and used it to enter the physical world. The Balrog destroyed 2 or so cities before Devil Bourocracy stepped in.
My players seem to dread Carrion Crawlers. In all my other fantasy games the crawler has always been just a so-so challenge, but after their first encounter with one in Dungeon World they changed their minds. I guess it was was being paralyzed and watching one of their friends slowly devoured that did it. The 2nd time, which was almost 5 months later they freaked and concentrated all their strength on killing it.
Satyrs
Chaos Oozes
The later are especially good for including in a backstory to explain any exotic or non-standard characteristics PCs may have.
I like the Trash Dragon, from the online DW bestiary. Its a really funny concept and one I’d like to use in a future game.