I’m looking for some advice. In a long campaign me and my friends have been running, I’ve been rapidly approaching level 10. I’m playing as a Salamander Immolator in a campaign set in the land above the clouds. He’s lost his memories and he’s kind of a prickhead, although he travels with his allies because he has nowhere else to go. Also, everybody is kind of racist against him because he’s a giant lizard in a land where those normally don’t exist.
With that out of the way, I’m looking for advice on what to reclass into once we have our next session. I know there are other options, but reclassing seems like the most lucrative. Slayer seems nice, but I’m looking for options. Any ideas?
Engine of Destruction from Adventures on Dungeon Planet.
That’s more of a robot thing, though. I’m looking for something not only organic, but also less geared towards strength and weaponry, y’know? Fire magic is his thing, and I’d like to keep it like that. I guess I should say I’m looking for something more utility-based while still having a few offensive options that can be incorporated into fire magic.
Mage?
I’ve considered other magic classes, but they just seem kind of redundant considering I’ll keep Burning Brand when I reclass, which is basically the only spellcasting move I’d ever need with how I’m playing this character.
Like, okay; look at the Slayer. The Slayer doesn’t really have much in terms of offensive capabilities, but it has a lot of utility because it has an arsenal of tools and knowledge of many different monsters. I’m looking for something like that. I just don’t really want to play the Slayer.
Have you taken a look at these classes?
– The Artificer (very customizable, can be as utility or as DPS as you want, but can sometimes conflict with the setting at hand)
– The Shaman (great way to be utility, while also giving the DM plenty of new material(ghost stuff) to work with)
– The Templar (this is a Drill-Sargent twist on the Paladin: intimidate your own party members to give them buffs!)
– The Alchemist (craft bombs, potions, and mutagens for your own use or the party’s. Unfortunately it has the same problem as the Artificer)
Hope this helps!
In order:
– The Artificer is cool, but it doesn’t really work in our setting.
– The Shaman just isn’t really the direction I feel I should take the character in.
– The Templar is the best of the bunch, actually. If I can’t find anything better, this will probably be what I use.
– The Alchemist… I couldn’t find a free version of the PDF. :y
Thanks for the help.
What are your bests stats?
CON and INT: 18
WIS: 14
CHA: 13
STR and DEX: 9
I’m at level 9. Trying to get WIS to 16.
Druid to turn into fire-breathing monsters? Thief to turn into fire-breathing sneakery?