Johnstone Metzger – I’ve got a design question about a bit in Dungeon Planet. Why did you decide to give the Alien Soldiers no ‘attack stats’? I see ‘Attack’ as a move, and I get fictional positioning, but this one gave me pause.
(I have some ideas – attack stats would put too much definition on them, forcing them into a certain mold; they’re really just cannon fodder for the PCs, while they can ‘attack’, they’re not going to do much to the PCs…things like that. But I’d like to understand where you were coming from.)