Blog post: a writeup of a Grim World game I ran last weekend. Things went horrifically right/wrong?
Originally shared by Stephanie Bryant
This writeup is an example of what can occur when you “play to find out what happens.” I ran a game of Dungeon World this weekend while visiting my family. We had originally planned to play a lighthearted game with my niece and her girlfriends, but all…
http://www.mortaine.com/blog/2014/09/24/when-the-planarch-vault-went-wrong/
Sounds like a fantastic session. The part about the mind flayer is just too good.
Yeah. Keeping in mind: every mind flayer contact was triggered by her rolling a 6- on a “speak with spirits” attempt. So, really… I don’t even feel bad. and considering the laughter around the table, neither did she.
Great writeup, and love what you did with the Planarch Vault! SO glad the PCs used the key to Dis.
Not just once, but TWICE! Because the first time wasn’t disturbing enough!
Oh, and I should note that, although I throw the phrase “mind flayer” around, it’s actually the Ment-Jador from Take On the Lower Depths from TakeOnRules.