Does anyone have any thoughts on The Slave-Pit of Drazhu demo game?

Does anyone have any thoughts on The Slave-Pit of Drazhu demo game?

Does anyone have any thoughts on The Slave-Pit of Drazhu demo game?

I’ve never played an RPG before but I’ll be GM’ing a game of Dungeon World with a group who has also never played an RPG.  Probably not an ideal first but I’m going to give it my best shot.  Since we are all new, I thought the demo might be a good introduction, but maybe it isn’t necessary? Or just not a good intro?  Interested to hear what you all think.

8 thoughts on “Does anyone have any thoughts on The Slave-Pit of Drazhu demo game?”

  1. I never ran it, but it seems like the perfect start: you have an easy to grasp situation with a goal for the players to work towards. Also, it can be played in a couple of hours, and there’s plenty to do later should you and your players feel like continuing the story.

    If you follow the rules, there’s no reason why it should not work. Just remember it’s ok to make mistakes 🙂

  2. Casey McKenzie As a first time GM this past Friday night, I ran Servants of the Cinder Queen. We enjoyed the theme and we started with the InMediaRes opening, which puts the heroes right in the thick of it. Jeremy Frantz I had prepped for Slave Pits, but the players already had a desire to roll up characters, so that quashed the slave pit character setup. Either way, fun was had, though I struggled with reading player narrative into moves and using GM Moves. I did have the players map things out, but I struggled then with tracking their position. Overall they commented positively on the experience and liked the DW mechanics. Have fun with it!

Comments are closed.