I was wondering if there’s been some discussion about alignment change. My line of tought is that a player could “resolve” his alignment in a way that a bond is resolved, i.e. when in the fiction something shatters the character’s moral concepts. Maybe it’s something more appropriate for games focused on relationship than high adventure like DW, but the reedemed villain, the good guy turned bad or uncaring, and the villain tired and becoming uncaring are all story driving tropes.
I was wondering if there’s been some discussion about alignment change.