Guys, I’m looking for some classes and have not been successful on Google. I’m looking for two classes specifically.

Guys, I’m looking for some classes and have not been successful on Google. I’m looking for two classes specifically.

Guys, I’m looking for some classes and have not been successful on Google. I’m looking for two classes specifically.

First, a Demon Hunter, a nimble and fast-thinking character that is on the hunt for demons, undead and the like. A bit VanHelsing-esque or even Abe Lincoln Vampire Hunter. With a hint of The Witcher and the Witch Hunter from Warhammer Online (R.I.P.).

Second, some kind of Gadgeteer/Engineer, proficient in the creation of contraptions that normal folks never even thought of. In my fantasy setting, he would be on the verge of technology, barely being able to handle self-made guns at great danger. Always having some appropriate answer on his toolbelt. A bit of Mass Effect, Inspector Gadget, and Guild Wars 2.

Suggestions? I’ll probably write them up myself but would like to see if anybody already did some work on these concepts!

9 thoughts on “Guys, I’m looking for some classes and have not been successful on Google. I’m looking for two classes specifically.”

  1. The artificer is a great class (GM’d against one for over a dozen sessions).  Definitely hits the “always having some appropriate answer on his toolbelt” idea.

    What do you mean by “verge of technology?” If you mean “cutting edge” or “forefront,” then yes, the class is right on. 

    Only concern for you: their gadgets are a bit more reliable than you seem to be going for.  Don’t get me wrong: they can fail spectacularly. But they generally only do so on a full miss (6-); the 7-9 results for Field Test and Jurry Rig are very forgiving.

  2. Thank you all for your replies. For now I got Grim World, which sounds great, and I’ll get the other playbooks later. Concerning the Artificier, for now I’ll probably just hand out one or two gadgets that are really high risk-reward.

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