Guys, I’m looking for some classes and have not been successful on Google. I’m looking for two classes specifically.
First, a Demon Hunter, a nimble and fast-thinking character that is on the hunt for demons, undead and the like. A bit VanHelsing-esque or even Abe Lincoln Vampire Hunter. With a hint of The Witcher and the Witch Hunter from Warhammer Online (R.I.P.).
Second, some kind of Gadgeteer/Engineer, proficient in the creation of contraptions that normal folks never even thought of. In my fantasy setting, he would be on the verge of technology, barely being able to handle self-made guns at great danger. Always having some appropriate answer on his toolbelt. A bit of Mass Effect, Inspector Gadget, and Guild Wars 2.
Suggestions? I’ll probably write them up myself but would like to see if anybody already did some work on these concepts!
There’s an Artificer as part of this set: http://rpg.drivethrustuff.com/product/108623/Dungeon-World-Alternative-Playbooks
For the engineer try
1. Artificer (Jacob Randolph)
2. Mechanic (also JR)
3. Clockpunk. (shameless plug)
http://rpg.drivethrustuff.com/product/131649/Dungeon-World-Playbook–The-Cloak?manufacturers_id=6935
Check out Grim World. There is a Slayer class that is a sort of extreme VanHelsing.
I’ve seen a Templar make a great demon hunter. It’s part of the purchasable “alternate playbook” mix – http://rpg.drivethrustuff.com/product/108623/Dungeon-World-Alternative-Playbooks?filters=0_0_44819_0_0
There’s an artificer in there too, but I’ve never seen it in action so I can’t promise anything there.
I looked it over – it’s well crafted for making unreliable blunderbusses. Give it a perusal if you’re willing to part with five bucks.
There are like two Witcher like playbooks out there. Forgot where I saw them, but they exist.
The artificer is a great class (GM’d against one for over a dozen sessions). Definitely hits the “always having some appropriate answer on his toolbelt” idea.
What do you mean by “verge of technology?” If you mean “cutting edge” or “forefront,” then yes, the class is right on.
Only concern for you: their gadgets are a bit more reliable than you seem to be going for. Don’t get me wrong: they can fail spectacularly. But they generally only do so on a full miss (6-); the 7-9 results for Field Test and Jurry Rig are very forgiving.
Thank you all for your replies. For now I got Grim World, which sounds great, and I’ll get the other playbooks later. Concerning the Artificier, for now I’ll probably just hand out one or two gadgets that are really high risk-reward.