Lets have a quick game while I’m on the train.
Make a simple god/devil/force of nature for Dungeon World. I don’t want stats, just moves and an instinct. Gods are above HP.
I’ll start:
Plodleer, Baroness of Slime & Ageing
Instinct: claim things old as is her right
– Vomit up something ancient
– Swallow up a forgotten place
– Excrete a slimy horde of undead soldiers
– Make it rust, erode or rot
Staphalopagon, Thane of Careful Exploration & Handy Gear
Instinct: covet rare and unique treasures
– Pull a ten foot pole, length of rope or other useful item from nowhere
– Light a torch or lantern that has run out of fuel
– Spring a dungeon’s trap with a whistle
– Steal a small object from them without getting close
Quonder, Agent of Identity & Mystery
Instinct: avoid the gaze of the elder things
– Fluidly change from race to race, gender to gender
– Offer the chance of a new life in return for service
– Vanish without a trace
– Steal their face as retribution
Ubalnu, Warden of the Wilds
Instinct: check the spread of unnatural things
– Overcome and bind with natural growth
– Wait patiently and endure
– Demand a bloody rite
– Unleash the unchecked power of the Green
Anneneh Nunuh Luloo, Guardian Dragon of the Akashic Library
Instinct: To protect knowledge, especially magic knowledge
– Protect magical areas and places
– Voice prophecies of doom upon intruders
– Demand equivalent exchange (add knowledge to take knowledge)
Fortt, The Vow of Immutable Wrath
Instinct: reward persist vengeance
-Close off escape for the unjust
-Remove all barriers between the damned and the seeker
-Return quarry to life; for a second time they shall be punished
-Wound the oath-taker when from vengence they stray
Very good gents!
Onire, Chief of Investigation
Instinct: bring evil to justice at any cost
– Show the dark seedy underbelly of society
– Alter the weather to fit the mood
– Bend the rules to get it done
– Make the city a labyrinth
Hoununa, Owl-Headed Mistress of Magic
Instinct: revel in dark magic
– Empower the craft of young witches beyond their kenning
– Summon a band of demonic strix
– Lure sleepwalkers into sacrificial dances
– Shatter the bonds of an imprisoned monster or spell
Abraxas, Lord of Chaos
Instinct: Change in all things
– sow discord in the lives of mortals
– awaken a sleeping power
– create a thing that should not be
– meddle
Hob Ana Garock, Demon Prince of Flames
Imprisoned for all times (or so we sincerely hope) in a block of magical black ice, burried beneath the northernmost glaciers.
While imprisoned:
Instinct: to escape
– Offer vengeance to those with nothing left
– Draw the unstable to its presence
– Shake the glaciers of the north
Once escaped:
Instinct: to reduce reality to ash
– Scorch the landscape with heat and drought
– Set anything on fire; anything
– Command flames as if soldiers
Porteus, Master of Doors & Openings
Instinct: to reveal the glory of the multiverse
– Make a door, arch or hole lead to another world
– Cast a shadow that drags in all it touches
– Summon massive chunks of other worlds
– Create a pocket dimension to hold a meeting
Samuhvahr, Mother of the Hearth, Civility, and Hospitality
Symbol: a plain metal tea pot
Instinct: to hold to tradition
– Send an emissary, filled with poise and grace
– Pass judgment, harshly and sternly
– Curse any who violate hospitality
Carcidonia, President of Locks & Seals
Instinct: to capture and contain
– Bring a trap, manacle or cage to life
– Ward against a spell or action
– Summon guards forged of living chain
– Pluck out an eye to create a little spy
Brand- Wielder of Fire, King of Hope
Instinct- to stand against the darkness
– Light the way when all seems lost
– Grant a prophecy or vision of death and rebirth
– Burn impurity and evil