Ok, instead of just doing the custom moves, maybe its better to just put the whole thing up and letting people judge it as a whole. Please look it over and provide feedback. Also, feel free to use this as is or modify it for your own tastes.
Ok, instead of just doing the custom moves, maybe its better to just put the whole thing up and letting people judge…
Ok, instead of just doing the custom moves, maybe its better to just put the whole thing up and letting people judge…
I’m also thinking I’d like to put together a compendium class or two. Anything like that that pops into mind when you read this please feel free to share.
So has anyone gotten a chance to look at this? I’m hoping to build a session off from this tomorrow night and I was hoping to get some feedback.
Not much in the way of traditional monsters, shouldn’t the pyramid have a mummy?
Love the Arabian nights vibe.
very nice. i like how this prep evokes setting but leaves tons of blanks to fill. your advanced moves are great. i should do impressions in my prep as well, i think that is a very smart idea. i would have made a random table of possible magic effects to use for that obsidian rune/objects in the pyramid. but i am a nut for random tables.
here is one of my favorite charts from my files titled “dark magic effects”.it is a little brutal but i like brutal. i sometimes use these as side effects for using an evil artifact (don’t remember where i got this table but i didn’t write it)
1)Random target limb auto-amputates, however, at the end of the spell’s duration limb will attempt to seek out its owner and, if successful, will reattach itself. Condition is contagious by touch for length of spell.
2) Target’s voice becomes unimaginably shrill and irritating to all, including the deff.
3) Target sees ghosts of all who died in this spot. Failed save will cause fear but a successful one may allow target to acquire useful information about the past.
4) Target cannot stand the taste of food – an effort of will (saving throw) must be made during every meal in order to eat.
5) Target becomes preternaturally gluttonous – an effort of will (saving throw) must be made to avoid eating any item s/he can see or smell.
6) Terrible weather follows target. for D10 days
7) One of caster’s eyes emerges from his/her eye socket on spider-like legs. Eyespider has 1hp and can cast any spells the caster knows, if caster knows no spells the spider eye gets one spell of the GM’s choice. the owner may see through the eye and the spider is hostile to all exept it’s owner. will return to normal if undamaged in 1d5 days
8) Target’s toes auto-amputate and become maggots, biting the target, balance becomes difficult (saving throw or Dexterity check). Toes reattach and become normal when spell ends.
9) Victim’s mouth begins to migrate across and around his/her body. the mouth does not return to its proper location when the spell ends.
10) Caster’s body splits in half, each able to function normally and possessing half the original number of hit points. By touching a target while in this state, a half-caster may similarly split a foe. A successful grapple allows a half-caster to meld his/her body with the target’s (once they have been split) and use all of their abilities.