Hoping to get some last minute thoughts from the tavern on this playbook that has been my absolute favorite to create.
The Master Artist.
An entire appendix is created that describes what each Tag does, which will be released with the final copy. If you have any ideas for other tags you might like to see included, please advise! Playtest coming soon!
https://drive.google.com/file/d/0B99hPl0o50Y8WkhERlozSm9wWEU/edit?usp=sharing
Damian Jankowski that looks like a lot of fun! I love how the weapons are an afterthought. I wonder about adding a slot to discuss the artist’s medium/style. And maybe some less-obvious suggestions as well.
Also this: http://rutabagacomic.com/?id=1
Heh, is that comic related somehow?
Sure, he’d fit your play book. His medium is cooking.
Hah! Cooking would be a great utilization of the book. I would love to see someone play that kind of character.
Great concept and execution. The only thing I dislike is that ALL the moves roll+CHA. Kinda seems shoehorned so that you only have to pump one stat.
Marshall Brengle In a sense, it doesn’t pigeon-hole you into two stats everytime. There are some INT moves, so you can take INT as your second but you don’t have to. Obviously CHA will be your main stat, but then you can be strong in whatever else you choose. A fighter might want STR to be strong where as a shaman-like type might want WIS. It doesn’t have to be that same second stat everytime to be a strong character. Maybe my thoughts are misled, but that’s my personal experience.
What do you think is the benefit to having that second stat be more prominent than it is currently?
I like the flexibility you’re describing, that this can be an artist who fights, or is profound, etc. I would like to see that in other play books.