I have a question about dealing with magic.
I’m writing a world that’s relatively unfamiliar with magic (it was common in a past age, but rarely seen now, and even then only minor cantrips, etc.), where an event triggered by my setting’s god of chaos sends magic surging into the world once again.
I’m trying to sort out how to handle this for the PC’s – which is to say, what magic classes make sense in this sort of context? The Wizard doesn’t have many books from which to study (though I could certainly make finding the remaining ones a focus of the early game), but I’m not sure that fits. I like the Mage a great deal, but I worry that he’ll so thoroughly outshine the other party members (he writes his own spells at a whim? That’s AWESOME, but might leave the Fighter feeling a little lackluster, you know?) that the game will be all about him.
Does anyone have suggestions on how to handle such a situation? Many thanks in advance.