I’m reading Indigo Galleon (IG) now, is the structure of the fronts in IG different from how DW describes them?

I’m reading Indigo Galleon (IG) now, is the structure of the fronts in IG different from how DW describes them?

I’m reading Indigo Galleon (IG) now, is the structure of the fronts in IG different from how DW describes them? 

Specifically, there are no “dangers” defined in IG’s fronts. It’s like each front in IG is a single danger?

Or am I completely misunderstanding that?

7 thoughts on “I’m reading Indigo Galleon (IG) now, is the structure of the fronts in IG different from how DW describes them?”

  1. Yup, although the treasure is less a danger and more of a fleeting opportunity with a countdown clock.

    (I wrote Indigo while the Dungeon World front rules were still being baked and I had trouble expressing my ideas in whatever the format was at that time, so I just kinda went with what made sense to me. Sorry for the confusion!)

  2. John Aegard I preferred the format of indigo! Thanks for such an interesting adventure, in such a concise format!

    I’m wondering if a campaign could be constructed in a similar way.

  3. Thanks so much for the kind words, you guys, they’re super gratifying.

    re: campaigns in that format, I think my approach would be to make maps and fronts and people while leaving huge swathes of blank space. Player contributions — people, places, fronts — need space to live! IMO the stuff that arises spontaneously at the table is the cool and important stuff; the job of the game text is to provoke and inspire the players into making that material.

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