Ideas for custom Dungeon World moves, inspired by today’s session:
1. When you try to describe something and it’s not only the GM who has no idea what you’re trying to do, roll+WUT
2. When you ask the GM a question, or propose a move when he hasn’t had a chance to answer the previous player or resolve the previous action, roll+KANYE
3. When you start your move with “BEFORE THAT HAPPENS”, roll+NOPE
I sometimes allow the “Before that happens” thing. But only if its coming from a player who hasn’t gotten much action in recently.
These might not be the best things, but they are a good sign that you are doing something right, because the players sure are excited to do things.