Hi Adam Koebel and Sage LaTorra, in the wake of 5e i was wondering if you guys have any plans for a ‘Advanced…

Hi Adam Koebel and Sage LaTorra, in the wake of 5e i was wondering if you guys have any plans for a ‘Advanced…

Hi Adam Koebel and Sage LaTorra, in the wake of 5e i was wondering if you guys have any plans for a ‘Advanced Dungeonworld’ or so, capturing more of the new school d&d?

11 thoughts on “Hi Adam Koebel and Sage LaTorra, in the wake of 5e i was wondering if you guys have any plans for a ‘Advanced…”

  1. Rules Hack: Dungeon World Advantage:

    Roll 1d6. Then roll 2d6, and take the higher die. Add to the first die.

    Disadvantage:

    Roll 1d6. Then roll 2d6, and take the lower die. Add to the first die.

    Kickstarter, here I come!

  2. Andy Kitkowski why not roll 3d6 take 2 highest for advantage, two lowest for disadvantage?

    http://anydice.com/program/4364

    Is it because it’s less swingy? I can see the benefit but I feel like the rule is more cumbersome to explain as a result. I guess it depends on whether someone wants advantage to be a big deal or less of a big deal.

    How about decoupling numbers from the attributes entirely? Like, playing a character that is strong or fast just confers an advantage die whenever those situation would give an advantage in the fiction. Disadvantage die when using a poor attribute. Every 4 levels you can move an attribute up in rank from poor > average > heroic

  3. Less Swingy.

    I figure it’s easy to explain if someone has one die in one hand, and two dice in their other hand (right if righty, left if lefty):

    Roll this one there.

    Now roll those two, and chose the higher/lower.

    Though if you’re a one-handed gamer, you’re fucked.

  4. Yeah that makes sense. Looking at my proposed numberless dungeon world hack makes it look more like a hypothetical Basic Dungeon World. Even less mathiness than the standard game. Aside from HP, armor and damage it would be totally numberless.

    Maybe I’ll try running a WoDu hack in this way. (Character creation: of the six attributes, pick one to be heroic and one to be poor, the rest as written.)

  5. I’d love to see a version of DW with even less arithmatic: Don’t add stats, add dice! That 8 dex is now 3d6, worse two. The +3 Con? That’s now 5d6, take the best two. It’d be awesome.

    We’ve already implemented something similar — advantage  instead of +1 forward/ongoing. Now the question is, can we get rid of stats.

  6. The one thing I don’t want to get rid of is 3-18 STATS, armor, HP, ecc. DW is DW because of that things too, like a well made quote. Please, DON’T streamline DW in that direction!!

  7. Veles Svitlychny for numberless, you might drop by the powered by the apocalypse forum and check out Heartbreaker World. Dude takes a really cool approach to using traits/stats to influence rolls without the traditional 3-18 STR-CHA paradigm

  8. Also, returning to the OP, why would they “advance” DW in response to 5E, when 5E is clearly designed and marketed to be a “return to glory?” If anything DW is already ahead of the curve.

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