I’m finding that Bonds aren’t quite clicking with my players, and I’m not really sure how to address it at this point.
Our last session was almost entirely character driven, featuring stuff like the Wizard (who stayed back at the inn due to his injuries) telepathically bickering with the Fighter, the Fighter flagrantly trying to seduce one of the villains rather than following the party’s actual plan to rescue the children she had kidnapped, and the Bard putting some moves on the Ranger’s ex- only to be dramatically interrupted by said Ranger. Oh, and thanks to some memory-rewriting magic, the Wizard recalls his first experiences with the Fighter and the Bard as going dramatically different (and worse) than they actually did.
And then we get to the End of Session and every single one of ’em goes “Eh, I don’t think my Bonds changed.” WHAT.
After some pointed reminders of all the insanity that had actually transpired — much of which was structured specifically because I had their bonds & backstory in mind — a few of them made some updates, but it’s clear everyone still feels a little shaky on the idea, especially when “resolving” the bond means writing something that may not seem at all related to the previous bond. Any suggestions on how to address the subject without just throwing XP on everyone? I can come at this from the player side as well — we have two campaigns with different DMs being run on alternate weeks, so I’m trying to lead by example in the one I’m a PC for.