This morning, I was musing on some simple potion mechanics from someone else’s post last month, and wondered what…

This morning, I was musing on some simple potion mechanics from someone else’s post last month, and wondered what…

This morning, I was musing on some simple potion mechanics from someone else’s post last month, and wondered what simple, generic mechanics you could place on the DW equivalent of an energy drink:

When you drink a generic ability potion with a tacky brand name, Roll+CON to gain hold (3 on a 10+, 2 on 7-9, 1 on 6- plus side-effect). You must spend your hold on any moves which use the relevant ability, treating those rolls as a 10+ until the hold is exhausted.

Bull’s STRength

Midnight DEX

No CONtest*

INTellectual 

WISe Owl

CHArismanova

*Disclaimer: Drinking No CONtest does not allow you to apply its effects to other potion rolls.

3 thoughts on “This morning, I was musing on some simple potion mechanics from someone else’s post last month, and wondered what…”

  1. Nice! I think Tim Franzke did something like this for a ring of dexterity, I think. It feels like it would be a perfect fit in X-Crawl or something like that.

  2. Better version:

    You must spend your hold on any moves which use the relevant ability until the hold is exhausted, to either:

    * Forgo the roll (treat as 10+) or

    * Unlock a move beyond the capabilities of your race or size (jump higher, lift larger, withstand greater, think deeper, notice more, speak masterfully).

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