This morning, I was musing on some simple potion mechanics from someone else’s post last month, and wondered what simple, generic mechanics you could place on the DW equivalent of an energy drink:
When you drink a generic ability potion with a tacky brand name, Roll+CON to gain hold (3 on a 10+, 2 on 7-9, 1 on 6- plus side-effect). You must spend your hold on any moves which use the relevant ability, treating those rolls as a 10+ until the hold is exhausted.
Bull’s STRength
Midnight DEX
No CONtest*
INTellectual
WISe Owl
CHArismanova
*Disclaimer: Drinking No CONtest does not allow you to apply its effects to other potion rolls.
Nice! I think Tim Franzke did something like this for a ring of dexterity, I think. It feels like it would be a perfect fit in X-Crawl or something like that.
Better version:
You must spend your hold on any moves which use the relevant ability until the hold is exhausted, to either:
* Forgo the roll (treat as 10+) or
* Unlock a move beyond the capabilities of your race or size (jump higher, lift larger, withstand greater, think deeper, notice more, speak masterfully).
(Spend two hold to do both)