Hey there, I’ve been reading over Adventure Fronts and Dangers with the intention of bringing them into my game (Fate-based, but can still make awesome use of the Fronts system). The link below is my first attempt at making a Front, although I’m not sure if they’re quite right. There is also the issue that there might be too many dangers; d should the dangers be folded into one another or otherwise cut down?
EDIT: The campaign is set in a Modern, World of Darkness-esque Urban Fantasy setting
How do you know when to advance a front?
I planned on doing it when it seems dramatically appropriate, i.e. when the players failed to do something about the front, or attempted but failed. Obviously it will be a little more hand wavy than DW, but I think it will work.