Here’s what I have so for when my players find their ship.
#dungeonworld #specialmoves #pirates #onepiece #tabletoprpg
https://drive.google.com/file/d/0B9YSp-tDpG4xQWl5T0dCdGF6SGs/edit?usp=sharing
Here’s what I have so for when my players find their ship.
Here’s what I have so for when my players find their ship.
#dungeonworld #specialmoves #pirates #onepiece #tabletoprpg
https://drive.google.com/file/d/0B9YSp-tDpG4xQWl5T0dCdGF6SGs/edit?usp=sharing
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Looks like the permissions aren’t set up for us to see it. But I’m interested!
Ditto.
Asks permissions.
I request access, captain!
Permit me to also move nautically.
Oops! Also new to Google Drive
Should work now
So I’m finding that Oh Captain, My Captain may be a little too powerful. Any suggestions?
I think you could write “CHART A COURSE” better. The objective to find the nearest shore should be out of list. So, on a hit, the GM tells where it is. Also, on 10+ the player can ask 1 extra thing from the list. However, the things in the list should be put in a different way. Something like:
– I want to avoid storms during the voyage.
– I want to scout for a big opportunity (merchant ship, weird small isle, tresaure place etc.).
– I want to avoid dangerous ships (pirates, the navy etc.)
“ENCUMBERANCE” move is not clear. At least, I didn’t understand it.
Does the ship have a LOAD value? And/Or why the ship should have problems to carry 10x or 100x load from the characters stuff??