Here’s what I have so for when my players find their ship.

Here’s what I have so for when my players find their ship.

Here’s what I have so for when my players find their ship.

#dungeonworld   #specialmoves   #pirates   #onepiece   #tabletoprpg  

https://drive.google.com/file/d/0B9YSp-tDpG4xQWl5T0dCdGF6SGs/edit?usp=sharing

10 thoughts on “Here’s what I have so for when my players find their ship.”

  1. I think you could write “CHART A COURSE” better. The objective to find the nearest shore should be out of list. So, on a hit, the GM tells where it is. Also, on 10+ the player can ask 1 extra thing from the list. However, the things in the list should be put in a different way. Something like:

    – I want to avoid storms during the voyage.

    – I want to scout for a big opportunity (merchant ship, weird small isle, tresaure place etc.).

    – I want to avoid dangerous ships (pirates, the navy etc.)

  2. “ENCUMBERANCE” move is not clear. At least, I didn’t understand it.

    Does the ship have a LOAD value? And/Or why the ship should have problems to carry 10x or 100x load from the characters stuff??

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