So this is what I’d call a ‘perilous journey’ in the context of DW.

So this is what I’d call a ‘perilous journey’ in the context of DW.

So this is what I’d call a ‘perilous journey’ in the context of DW. (I’d use adventuring gear in place of rations though… apparently the ape in the bottom-left didn’t have any rope left…!)

This probably also reflects my style of play – I rarely use traps. I’d rather do a perilous journey which covers the players dealing with traps indirectly, then move on to a scene with more action or drama.

What scenes in movies, TV, comics etc. do you guys think of, and how does that reflect your use (or not) of the perilous journey move?

http://comic.skullkickers.com/index.php?id=553#.U9EQruOICSo

8 thoughts on “So this is what I’d call a ‘perilous journey’ in the context of DW.”

  1. Hey Joe that’s a very cool idea. I’m curious, how would you do it though? 

    Let’s say trailblazer and quartermaster get a 6, whilst moving through an ancient Lizardman temple. I’d imagine that the scout manages to get everyone around any massive fights.

    I’m curious if this was done, would the GM narrate it and explain what happens or would you give the players some input?

  2. Skullkickers is SO Dungeon World. Perilous Journey lurks  throughout its pages!

    I liken perilous journey to that scene in Conan (the original film) when he and Subutai are trafeversing the plains and mountains and the odd city looking for Thulsa Doom’s Snake Cult…. There is a little Discern Reality going on there too.

  3. ^that’s what I said last night, this thing’s been going a few years now, 3x a week. settle in man, it’s a long ride.

  4. Christopher Patterson – I’d change days of travel to hours and rations to adventuring gear. In the case of failure I might state outright what happens, or if it makes sense in the fiction put it to the players.

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