So this is what I’d call a ‘perilous journey’ in the context of DW. (I’d use adventuring gear in place of rations though… apparently the ape in the bottom-left didn’t have any rope left…!)
This probably also reflects my style of play – I rarely use traps. I’d rather do a perilous journey which covers the players dealing with traps indirectly, then move on to a scene with more action or drama.
What scenes in movies, TV, comics etc. do you guys think of, and how does that reflect your use (or not) of the perilous journey move?