Has anybody played a Thief the Dark Project or Dishonored type DW session or campaign?
I’d love to hear some great ideas!
(Yes I have the City Thief playbook. It is awesome.)
Has anybody played a Thief the Dark Project or Dishonored type DW session or campaign?
Has anybody played a Thief the Dark Project or Dishonored type DW session or campaign?
I’d love to hear some great ideas!
(Yes I have the City Thief playbook. It is awesome.)
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Someone probably should, considering I went to the trouble of writing both those playbooks. 😛
There’s several Thief/Dishonored-style games on the horizon. Project: Dark, Dagger and Shadow, Blades in the Dark. As far as DW-specific, not sure.
Only thing that’s tricky about Thief or Dishonored is with them being solitary games, the idea of throwing in a group is a little tricky to emulate but you can easily steal the world & missions to throw into your DW game once you built it better for a group to run through.
They get around that by being mostly about a guild/gang/mob of thieves.
I’m thinking the dystopian punk punk genre as a setting. That would be the easy part, the difficult part would be the sneaking around: As Darren Priddy mentioned it would be difficult for a whole group.
It feels more Fafhrd and Grey Mouser, but Rob Donoghue’s Mappers game looks like it entered that territory. http://walkingmind.evilhat.com/2014/05/24/mappers-2/
One session of my city based campaign featured a heist. It worked well, although the result was far less… elegant that Thief or Dishonored can be.
I don’t think the transition to multiple characters is that big of a deal. Project Dark is directly inspired by Thief: The Dark Project and works well with small groups.
)(*)& I missed Project Dark on Kickstarter, and I dont see it on RPGnow. Is it available at all at this stage?
Project Dark is still in development from what I can tell. I posted on the designer’s website (Wil Hindmarch) and he replied that late backing is not (and has not been) open currently, but he will probably open up some preordering eventually. I think it was due for completion/shipping around GenCon